Most people working for game studios are really passionate about what they do – you kind of have to be, for the long hours and low pay (compared to what you could earn in other software industries) – and they don’t want to harm their product by leaking. There’s also the threat of being fired or sued if the studio figures out who the leaker was.
Many times, especially secret assets and plans are also individually distinguished, so they would be able to tell who leaked it.
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