How many frames per second are games animated in? And how do games fps increase past the cap? (if there is one)

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Let’s say Videogame animators animate at 60 fps, how then is it possible to achieve 120, 244 fps and it looks and feels smoother? Is it interpolation or is there some other logic behind it like tweens?

And wouldn’t that diverge from the intended feel and timing of the game? Similar to how placing extra in-between frames in film animation changes the timing of actions.

In: Technology

3 Answers

Anonymous 0 Comments

3D games are animated using “key-frames” where the animator poses the character. Then the computer figures out the in-between transition. If at frame time=0 the character looks up and at time=1sec the character looks down, the software will fill in the smooth transition from looking up to looking down. This saves tons of time because you don’t need to animate all 60 frames, or god-forbid all 244. Faster frame rate means changes between frames is smaller, appearing smoother.

Extra frames in film animation are added when an especially fast movement isn’t readable at the typical frame rate. (But most scenes are perfectly done at the lower frame rate, saving TONS of animator effort) Games work similar with key-frames being grouped densely for fast/complex actions, but used more sparingly for a slower/simpler animations.

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