How many frames per second are games animated in? And how do games fps increase past the cap? (if there is one)

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Let’s say Videogame animators animate at 60 fps, how then is it possible to achieve 120, 244 fps and it looks and feels smoother? Is it interpolation or is there some other logic behind it like tweens?

And wouldn’t that diverge from the intended feel and timing of the game? Similar to how placing extra in-between frames in film animation changes the timing of actions.

In: Technology

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Anonymous 0 Comments

Games aren’t “animated” for a specific framerate. That would imply that movement is pre-rendered. Stuff that needs to deform has time-fixed keyframes and the stages inbetween are calculated on the fly. Stuff that moves is, too, calculated in real time. Some games get wonky when they aren’t locked to a specific framerate, but that is mostly a program design mistake (using elapsed frames instead of elapsed time for the physics timestep or such).

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