Each time that a phone or a computer puts together a frame, it uses a little bit of energy. So increasing frame rate also increases power use a little bit, which is really problematic for mobile devices that need to last through a day with a charge. In addition to that, OLEDs are less efficient than LCD screens, so they already start with a weaker battery life.
The other problem is burn-in. OLED pixels degrade when they light up, which makes them unsuitable for gaming – which is the main market for high refresh rate. OLED TVs and screens for professional video editing meanwhile don’t really benefit from high refresh rate anyway.
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