In CGI/animated films, is there an ‘invisible’ camera that can move around or is everything drawn on a flat surface?

521 views

Let’s take **Akira** (hand drawn anime) vs **Shrek** (CGI feature film) vs **Metal Gear Solid** (videogame cutscene).

Akira is in 2D so it’s suffice to say that everything is hand drawn and the camera angles are pre-positioned from an outline.

Akira trailer: https://www.youtube.com/watch?v=ooKBenGK3R4

Shrek is a 3D feature film. When they were filming the scene where Shrek meets Donkey, could I, during post-production, spin the camera around and look behind Shrek? Is there anything past what I see on the screen? Is there anything behind Shrek and Donkey (and the rest of the characters)?

Shrek meets Donkey: https://www.youtube.com/watch?v=xlCnQXpdci4

The Metal Gear Solid series are famous for their cutscenes that don’t use CGI and instead use in-game models (think of how classic Final Fantasy 7 cutscenes differed from the gameplay aesthetic). When they created these cutscenes, was it essentially a dollhouse with the dolls (the character models) moving around and the cinematographer having an invisible camera float around?

Metal Gear Solid – Snake meets Ocelot: https://www.youtube.com/watch?v=imdfPWnTbWw

In: Technology

4 Answers

Anonymous 0 Comments

There’s a virtual camera. They only create as much of the set as you’re going to see though so if you spin it around you won’t see anything. A room is typically 2 or 3 walls and a floor. The camera is often placed outside of where the other walls would be. This is also the case in live action though. A sitcom that is set mostly in an apartment will have 3 walls and a floor, and cameras quite a way away.

You are viewing 1 out of 4 answers, click here to view all answers.