In racing games, how do the developers determine which cars get the ‘best’ stats? Do they try to emulate real life as well as possible or do brands pay them for inflated stats?

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In racing games, how do the developers determine which cars get the ‘best’ stats? Do they try to emulate real life as well as possible or do brands pay them for inflated stats?

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There is usually a distinction between racing games and racing simulators. A racing simulator will try to replicate the exact stats of the cars they are simulating. Car manufacturer may share their data from the design, especially for a car that have not been launched or is otherwise unavailable. However racing simulators prefer getting their hands on the actual car and race it around with instruments so they can measure the actual characteristics of the car.

Racing games on the other hand allow themselves to change the simulator model for the cars to get a better gaming experience. It is usually no fun racing around if all the cars behave the same except that some are just faster the others. So they tend to make the cars have more similar lap times but make them more different in other ways. They might change the handling characteristics, how fast they corner versus high speed, how hard they are to set up, how much fuel and tyres they use, etc. This tends to make for a more engaging gaming experience on the cost of accuracy.

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