In racing games, how do the developers determine which cars get the ‘best’ stats? Do they try to emulate real life as well as possible or do brands pay them for inflated stats?

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In racing games, how do the developers determine which cars get the ‘best’ stats? Do they try to emulate real life as well as possible or do brands pay them for inflated stats?

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Everyone who has any interest in racing will already know what cars are better than others, so if they play a game where (to use a Formula 1 example) a Haas car leaves a Mercedes in the dust, they’re going to complain how unrealistic it is and tell their friends to not buy it. Developers like their games to actually sell, so they’ll try to get the cars as realistic as possible. They might fail at that, but that’s a different kettle of fish.

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