In racing games, how do the developers determine which cars get the ‘best’ stats? Do they try to emulate real life as well as possible or do brands pay them for inflated stats?

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In racing games, how do the developers determine which cars get the ‘best’ stats? Do they try to emulate real life as well as possible or do brands pay them for inflated stats?

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There’s a huge amount of variables that go into car performance in modern racing games. Back in the mid 2000s with games like Need for Speed, it was pretty much just guesswork and arcade physics. But in games like Forza Horizon 4, you can go into the stats page and see a ridiculous wealth of information about cars. They go as far as to model things like suspension travel, hundreds of different types of surfaces, even tire width, all in the name of getting performance as realistic as possible. They also work closely with most manufacturers to get as close as possible to reality.

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