In regards to gaming, what is “optimization”?

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If consoles are just glorified PCs now, how is it that a game designed for PS5 or X-Box Series X alone better than one that is designed to be cross platform?

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Anonymous 0 Comments

Generally optimising simply means trying to get the same result with less resources, in computing those resources will mostly be compute time or memory storage.

But if you’re specifically talking about optimisation of consoles vs PC’s then what’s happening is that the overall optimisation problem for a console is simpler than the one for PC’s.

Any given PC could be built with a wide variety of different components, of varying capabilities and ages, so when trying to optimise a PC game you need to consider all those possibilities, whereas on a console you know exactly what the hardware it will have, and what resources are going to be available, so you can focus more on optimising the game and less on optimising the compatibility.

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