Older console games from the same system tend to have similar visuals compared to games from another system. Why?

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Playing older games got me thinking that you can usually tell the system even if you aren’t familiar with the game itself, even if they are from the same “generation” of systems and you may be able to do this even on the same game. You can probably do so from Atari up to the PS3 or maybe even later.

Trying to figure it out it seems the SNES used a sort of scaling effect to zoom (see Zelda or Super Mario,) but I’d like to know more about this topic. Is it a hardware thing? Studio design rules?

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Anonymous 0 Comments

Old systems had some pretty severe graphics limitations. In order to stretch those capabilities, preset graphics modes were built into the hardware. Game developers could use these modes to display the various levels of their game, but because every developer on the system had to use them, games all looked similar.

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