Video game servers (ie. What is the difference between 10 matches with 10 people and 50 matches with 2 people?)

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This is specifically brought to mind by the current EFT debacle and releasing of co-op “offline” (though still hosted on their servers) and regular games with 8-15 players. I was wondering “how does space consumption on a server work” and brought me to this when nothing I read made sense.

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Anonymous 0 Comments

An ELI5 of the difference between 10×10 and 50×2: A woman can give birth to a baby in 9 months. 9 women can’t give birth to a baby in 1 month.

Game servers are built around certain patterns of player behaviors and constraints which determines how it processes information and what data gets sent back to which players to update the game “state”. It’s often not very simple to dramatically change these patterns, which is why _many_ games have totally different single player experiences than their co-op modes. They are essentially two totally different games just in the same world.

I’m unfamiliar with the Escape from Tarkov debacle and can’t really comment on that specifically.