I’ve been researching curves and splines for a videogame project of mine.
I’m not 100% sure what it means to have a curve ‘banked’.
It seems to help vehicles with turns on curvy roads, but I don’t quite understand how exactly a curve is banked / what it means to bank a curve (visually) / how it helps with turns.
I have seen some formulas / math for it, but I’d like to understand the concept before exploring potential implementations.
In: Physics
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