I studied game programming a short while back, I enjoyed our time learning about shader programming.
At the time I learned about 2 types of shader, vertex and fragment shaders. I have a novice’s grasp of these, but I understand them to control the transformations of vertices and the rasterisation of pixels respectively, but I offhandedly heard someone mention geometry shaders recently and wondered how they factor into a process I’ve only understood so far to utilise two different types of shader.
I ask here because I’m no longer pursuing the subject and don’t have a deep understanding of graphics programming.
Thank you!
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