Main reason is cost vs. User base. The gaming sphere for Mac users is a vastly smaller market share to begin with. Apple also uses proprietary software and hardware which drives the cost of porting to Mac very costly and often times requires entire rebuilds of the software. They also ditched support for OpenGL and replaced it with Metal, resulting in devs yet again having to learn another API, or use “bandaids” to make the ports function. There’s also the fact that a user’s going to have to shell out much more money to obtain hardware to play AAA in a Mac format at any reasonable quality.
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