A couple of possibilities:
* A lot of things happened in the game at the same time – way more than the programmers expected – and processing them all takes a long time. (think of blowing up a shitload of TNT in Minecraft)
* A lot of things are on the screen at the same time and it’s taking a long time to render them. (think of the smoke effects from the TNT)
* You made the game do something that never ends (the chicken is riding the pig; the pig is riding the chicken; what are the pig’s coordinates?)
* The game popped up a window saying it crashed, and when you click OK the game will close, but you can’t see the error window because the fullscreen game is in the way…
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