What makes some first person shooters perfectly playable with a controller (Call of Duty, Halo) while others support it but are all but unplayable (CS:GO)?

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What makes some first person shooters perfectly playable with a controller (Call of Duty, Halo) while others support it but are all but unplayable (CS:GO)?

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Anonymous 0 Comments

Aim assist is a huge part of the difference. Most controller focused games have good aim assist while older FPSs tend to have little to none. There are also settings like dead zones that may not even exist in some games, and that also makes the controller feel better.

Anonymous 0 Comments

It’s all Aim assist. The truth is that a controller is WAAAAY less precise and not as fast as a keyboard and mouse.

Take a game like COD or Halo and turn off the aim assist and the controller players are going to have a really bad time. COD and Halo are designed as console first games that later on get ported to PC.

CS:GO was never intended to be played on a controller, back when CS:GO was made, only noobs and losers played any FPS game with a controller. Seriously, it was seen as something that only non-serious platers would even consider doing. When I was 15, if I joined a game and found out a teammate was using a controller, I’d leave the match.

Back then, PC gamers were considered the serious and comparative gamers and console gamers were children. Aim assist being a required function to play on console was one of the main reasons.

CS:GO just never implemented it because they didn’t think their game should be played by non serious players.