What the idea is behind a quaternion and why do developers prefer them for graphical design?

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I have a high level understanding of the mathematics and concepts but I want a _true_ eli5.

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Anonymous 0 Comments

Rotations in 3D can be represented by certain matrices (usually 3×3), or by quaternions. The latter are usually much simpler to handle, as the multiplication rules are much simpler.

In the end, they are fully equivalent.

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