When a sports video game is “simming” a game, what is the system actually processing? Is it actually playing out a hypothetical high speed virtual game?

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When a sports video game is “simming” a game, what is the system actually processing? Is it actually playing out a hypothetical high speed virtual game?

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Anonymous 0 Comments

If you’re talking about FIFA, Madden, et al. then there’s a lot going on. Caveat, it’s been sometime since I’ve worked on sports titles.

So on one hand you have the illusion of stats. Who should win? How well should players perform? Some of these are faked and some are simulated. Maybe some super star player is going to hit that 3 ptr 99% of the time. Could sim the throw with an accuracy simulation or you could just choose the end result and calculate the arc that would result in that result. A soccer throwin could be thrown generally in a direction and players could react or there could be a bit of logic that picks a player to throw to, a likely interception point with desired ball velocity, likely bounces to get there, and finally generating an arc from the thrower and then the throw.

Some players might have different move or turn speeds that could influence how well they can move around. Alternatively a “better” player could just win the ball from a worse player (throw the dice, better player wins 5/6 the time – then just choose the animation that reflects this).

Generally though there are “physical” things being simulated: the path of the ball, rebounds, the characters are moved under a physical simulation with all sorts of animation constraints.

There may even be some simulation of plays. Are there set plays or formations that are being followed? General tactical positioning?

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