When a sports video game is “simming” a game, what is the system actually processing? Is it actually playing out a hypothetical high speed virtual game?

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When a sports video game is “simming” a game, what is the system actually processing? Is it actually playing out a hypothetical high speed virtual game?

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Depends on the game, but probably not. Most of the time it will use the statistics of the players to do a probabilistic version of the game. Basically, the digital equivalent of rolling dice to see what would have happened. Within this type of simulation there might be more/less detail. For example, a baseball game can simulate every single at-bat, with pitcher pitch choice (type, speed, location) and then based on those inputs the batter’s hit %, location, power, etc. or it could do a much simpler simulation with just very basic hitter % against pitcher stats. Since you don’t usually see the pitch order, pitch choice, or pitch speeds in the box-score the end-result will look the same, but sometimes it can make it more “realistic” to simulate each pitch as batters will take a different approach on an 0-2 count than a 3-0 count (for example).

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