When a sports video game is “simming” a game, what is the system actually processing? Is it actually playing out a hypothetical high speed virtual game?

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When a sports video game is “simming” a game, what is the system actually processing? Is it actually playing out a hypothetical high speed virtual game?

In: Technology

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If we’re talking about, for example, football manager games, they’re processed a lot like turns in an RPG. Namely they calculate based on things:

* The stats of your team members
* The status of your team members (eg: fatigue)
* Weather effects and how they affect your team (if you’re team is playing in conditions they’re not accustomed to, they will perform worse)
* The experience of your team members in terms of lengths of career
* Other outside effects to add more random chance. Maybe a player is going through a divorce or some shit.
* Team morale
* Probably a bunch of other variables I couldn’t mention here due to the vagueness of the question.

They then calculate these alongside a bit of Random Number Generation (RNG), the exact formulas are not made public, and calculate outcomes based on it.

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