Why and How some offline single-player PC games are almost fully moddable while other are not moddable at all ?

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Is it strictly a developer decision to allow thier games to be moddable or not ? And how is it achieved ? Are moddable games “coded” differently than non-moddable games ?

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Anonymous 0 Comments

I assume you’re thinking of games like Skyrim. In which case you should know that Bethesda literally provides the modding tools to players and fully supports modding their games. That’s been a thing since Morrowind, and it’s confirmed for Starfield too.

For games where the devs don’t officially support it, which is most games, it depends on:

1. How locked down the games are. As in, things like the encryption used on the files. You need to be able to edit them and still have the game work.
2. How big of a community there is trying to mod it. Stuff like GTA has a lot of mods because of the huge community wanting to mod it.

Ubisoft games are pretty well locked down, which is why there are so few Assassin’s Creed mods, because it’s just too hard to do, despite the large community.

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