Why do games today have no loading times even though they are much bigger in size and require tons more processing power than their older predecessors?

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Why do games today have no loading times even though they are much bigger in size and require tons more processing power than their older predecessors?

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Anonymous 0 Comments

So loading data is important for games. You got a hard drive for example and the game is 100GB and only a portion of it is loaded into the memory RAM which works really fast. The computer works with the data that is in the RAM. Of course there are more methods to load stuff using the hard drive as well if something like 30 gigs has to be quickly accessible. So loading is filling the allocated memory with data so it can be accessed.

The reason why games load quickly is because we tend to use faster drives like SSDs. The SSDs in the news consoles have a 7GB/s read rate. So if 30GB has to be loaded it shouldn’t take longer than 5 second.

And now loading screens can be hidden in clever ways. Like when your character is trying to crawl under something or squeeze through a crack or a door is opening slowly. During these times the game loads. Or at least these were common tricks before but with that 7GB/s read rate even these sections are often unnecessary.

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