Why do games today have no loading times even though they are much bigger in size and require tons more processing power than their older predecessors?

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Why do games today have no loading times even though they are much bigger in size and require tons more processing power than their older predecessors?

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Anonymous 0 Comments

trick question: they still do.

Developers just got a lot better at hiding them by implementing systems where the game is technically “always loading”.

then you also have the asepct where the tech advanced to the point where transfer speeds are good enough to mask loading.

an example of an older game that did ” no loading ” long before the tech caught up, is *Legacy of Kain:Soul Reaver*.

this game was released on the Playstation 1 whihc only had a 2x CD drive(300kbs/s tops) and 2 Mbs of RAM and yet, Crystal Dynamics managed ot implement a system where outside of the initial loading screen you could go from one side of the world map ot the other without ever seeing a loading screen or knowing the game was loading assets.

they managed this by strategically placing data on the disc(so that it minizmied reading adjustments from the disk drive) and with map design that enabled them to split the world map into “chunks” the system could load in the background that covered all the places the player was capable of seeing from their current position. they effectively implemented a streaming system in the Ps1.

apart from being an amazing game its actually a really interesting technical challenge ot read about.

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