Why do games today have no loading times even though they are much bigger in size and require tons more processing power than their older predecessors?

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Why do games today have no loading times even though they are much bigger in size and require tons more processing power than their older predecessors?

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In general, it’s true that many modern games have shorter loading times compared to older games. This is due to the advancements in hardware, game engines, and game development techniques.

However, some modern games with open-world environments or large maps can still have longer loading times, especially when compared to older, smaller games with simpler graphics. In those cases, the trade-off for larger, more immersive game worlds is longer loading times.

Games that do have shorter load times, do that because of several factors including:

Improved hardware: The constant improvement in processor speed, memory capacity and storage speed have allowed games to load faster.

Better optimization techniques: Game developers have become more skilled at optimizing their games to load faster, making use of features like asynchronous loading, data compression and streaming, which allow the game to load data in the background while the player is already playing.

Advancements in game engines: Game engines have become more advanced and provide better tools to load and manage game assets, reducing the time it takes to load games.

More efficient data management: With the rise of cloud gaming and online game delivery platforms, game data can be stored and managed more efficiently, reducing the time it takes to load games.

Such advancements work together to allow games to load faster, even as they become larger and more complex.

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