Why do games today have no loading times even though they are much bigger in size and require tons more processing power than their older predecessors?

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Why do games today have no loading times even though they are much bigger in size and require tons more processing power than their older predecessors?

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Both Sony and Microsoft ‘s current generation consoles specify the usage of high performance solid state drives for game storage. Current generation consumer NVMe drives can often provide read performances of over a gigabyte per second under ideal circumstances, many times that of what a typical mechanical hard drive can output.

This allows developers much greater flexibility with how they load assets into memory, since it’s now possible to copy much larger amounts of data into the system memory at a moments notice.

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