Why do people react to their character’s actions in video games physically, as if it was actually happening to them?

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Best example would be an adrenaline rush when just barely making a jump or avoiding enemy groups in a platforming game.

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Anonymous 0 Comments

Because there is still risk involved with playing a game. Ok if you barely make a jump the risk is not actual death but it’s risking whatever the consequence is in the game (character death, going back to checkpoint, etc)

So we still experience real life risk even though the scenario is simulated.

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