Why do some open world games have minimal or no loading screens while others are heavily invested in them as the player moves from one area to another?

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Why do some open world games have minimal or no loading screens while others are heavily invested in them as the player moves from one area to another?

In: Technology

2 Answers

Anonymous 0 Comments

It’s a choice by the game company. There are ways to load the next area while you’re still playing, but doing this is often technically complicated and requires additional time and therefore money. It’s easier to just show a loading screen.

Games that invest in smarter loading often do it because it’s a key part of the user experience they want. Other games would prefer to spend that effort on other features and content.

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