Why do VR games need so much more power to run?

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One thing that’s throwing me for a loop is that VR games run at fairly normal resolutions. For instance, the oculus rift S only has a 1440p screen, it’s the same 2560x1440p resolution. A GTX 1070 or higher can run most games at that resolution at 90fps or above. So with worse lighting quality what makes these games so demanding to run with the same hardware?

In: Technology

3 Answers

Anonymous 0 Comments

They don’t actually require much power than a PC game running at the same resolution and settings. For example I have a gtx970 and it can run rift games without issue.

But VR companies typically recommend higher specs than needed for two reasons.

1) It’s a new tech. You don’t want people to think the tech is garbage because their PC is. If someone *very first time* using VR was a terrible experience they are a lot less likely to come back. That’s not the case with normal video games anymore.

2) any decrease in frame rate for even a brief second can cause someone huge amounts of disorientation and make a game unplayable. That’s not really the case on in regular games. A small drop in frame rate is annoying but not going to make you throw up, which it can in VR.

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