Why does audio and video take so much storage?

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So for example, videogames are super heavy on disk space. And aparently most of that space is just the sounds, textures, models, etc. But the code takes very little space.

Why can something as complex as a physics system weight less than a bunch of images?

Code takes very little space, media takes more. But an image is just code that tells the computer how to draw something (I think)

So how come some code gets to be so small in size and some code doesn’t?

In: 53

18 Answers

Anonymous 0 Comments

Each letter and number can be stored at one byte and then the machine takes that byte and turns it into a character.

A=60
B=61
C=62 etc

So although the letter A has shape, that shape is not stored, only the number 60 is stored. Your computer reads the 60 and knows how to make that shape on the screen.

A photo of that shape has to represent every pixel. The shape is divided into a 100×100 grid and then each of the pixels has a colour.

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