Why does audio and video take so much storage?

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So for example, videogames are super heavy on disk space. And aparently most of that space is just the sounds, textures, models, etc. But the code takes very little space.

Why can something as complex as a physics system weight less than a bunch of images?

Code takes very little space, media takes more. But an image is just code that tells the computer how to draw something (I think)

So how come some code gets to be so small in size and some code doesn’t?

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18 Answers

Anonymous 0 Comments

Describe me the measurements of a table. Now the measurements of an end table. Coffee table.

Now describe the texture of the wood grain for each side of the table. For each leg. For the underside.

Now describe the texture of the end table and the coffee table.

If the table breaks in half what color is the exposed edge? What color are the fragments.

The physics model is just the measurements of the world but you need the descriptions of the textures to make it look good, and that’s what takes space even for a simple table.

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