Why does audio and video take so much storage?

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So for example, videogames are super heavy on disk space. And aparently most of that space is just the sounds, textures, models, etc. But the code takes very little space.

Why can something as complex as a physics system weight less than a bunch of images?

Code takes very little space, media takes more. But an image is just code that tells the computer how to draw something (I think)

So how come some code gets to be so small in size and some code doesn’t?

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18 Answers

Anonymous 0 Comments

You don’t have to tell a computer how to draw every ray, or place every plane, or calculate every collision.

You just have to tell it one time. It can repeat the same process for every similar action.

But you do have to tell it the color of every pixel in an image, every vector in a model, every sound in a recording. Those items are all individually unique and harder to generalize.

Computers and gaming consoles also have a lot of code already. The game code can piggyback off the existing functionality of the device code, in place of having all new code running entirely from scratch.

Like how a lot of online games and such will require you to download or update Java. There’s a lot of generic code not actually included in the game, but it is still used to make the game work.

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