Why does audio and video take so much storage?

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So for example, videogames are super heavy on disk space. And aparently most of that space is just the sounds, textures, models, etc. But the code takes very little space.

Why can something as complex as a physics system weight less than a bunch of images?

Code takes very little space, media takes more. But an image is just code that tells the computer how to draw something (I think)

So how come some code gets to be so small in size and some code doesn’t?

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18 Answers

Anonymous 0 Comments

Imagine a color by numbers game.

You have one 20th of a page with the rules, which state: Color each section according to the number it contains. 1 is red, 2 is yellow, 3 is green, 4 is blue, 5 black.

And then you have pages and pages of shapes, which you’re supposed to turn into pictures by coloring them in.

That’s how digital games work too. They have the code, which are the rules the program follows and then you have all the actual material (textures, audio, videos, images…) it can work with.

These materials are storage intensive, since they often can’t be stored as simplified code or as an algorithm, but have to be stored pixel by pixel or sound wave by sound wave. (It’s a bit more complicated, since compression can store it pixel group by pixel group etc., but you get the gist.)

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