Why does audio and video take so much storage?

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So for example, videogames are super heavy on disk space. And aparently most of that space is just the sounds, textures, models, etc. But the code takes very little space.

Why can something as complex as a physics system weight less than a bunch of images?

Code takes very little space, media takes more. But an image is just code that tells the computer how to draw something (I think)

So how come some code gets to be so small in size and some code doesn’t?

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18 Answers

Anonymous 0 Comments

Think about it as the difference between an art gallery versus a booklet of instructions. The art gallery takes up an entire building, more and more space if you want to display more and more paintings. Meanwhile the instructions will hardly ever be bigger than a book and if they are truly massive they *might* fill up a few shelves in a room.

Images/video are the paintings, and they take a set amount of space that increases depending on how high definition they are and how many of them are desired. Meanwhile, the code for the game is the instruction booklet, and while it might be complex, it just takes up less space to keep words/instructions easy to read than it takes to keep pictures (and audio is almost as complex) easy to view.

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