The thing about ram is that more isn’t always better; since the system has to keep track of it. You see this in games (Minecraft has this) that allow you to allocate custom amounts of ram, which can cause performance issues as the system has to keep track of all of that ram.
So if you are closing an application that’s taking a ton of ram, the system is going to have to mark all of that ram as ‘unused’
Unless you mean it hangs up repeatedly, in which case i’m not sure why it would do that.
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