Why in online games ping of 100 is stuttery but stable yet crossing line of 150 just produces unpredictable outcomes like characters teleporting?

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Why in online games ping of 100 is stuttery but stable yet crossing line of 150 just produces unpredictable outcomes like characters teleporting?

In: Technology

5 Answers

Anonymous 0 Comments

Because the specific games that you’re thinking of switch to extrapolating target behaviour somewhere between 100 and 150ms (or possibly slightly before 100ms but the corrections are too small for you to notice).

Other games are designed around an assumption of higher latency, and so won’t experience teleporting until your ping is in the thousands, but at the cost of you seeing other players (and other players seeing you) at wherever they (and you) were more than a second in the past.

In an MMO where there’s a 1.5 second global cooldown between any two actions and all abilities home in on their target automatically, this isn’t that big a deal, but in first person shooters it can result in a worse experience than an occasional bit of visible extrapolation corrections.

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