Why in online games ping of 100 is stuttery but stable yet crossing line of 150 just produces unpredictable outcomes like characters teleporting?

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Why in online games ping of 100 is stuttery but stable yet crossing line of 150 just produces unpredictable outcomes like characters teleporting?

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5 Answers

Anonymous 0 Comments

Ping is like an echo. The time it takes for you to send a small piece of information, for it to reach the destination and for the destination to respond back. The higher the ping, in milliseconds, the longer it took for the other side to receive the bit of information and the response to get back to you.

Many things effect the response time (ping), your local network, internet connection speed, and the physical distance between you and the device you’re pinging, likely a game server in this instance. If you’re in the Uk and the game server is in Australia, then the small piece of information has a large physical distance to cover. So ping will be high. To you, you game is stuttering because the game server is running in real time, but your only getting updates every 150ms. Sounds as though 150ms is just too high for the game to be stable

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