* A Roomba doesn’t know the layout of the room, something A* takes as a premise. VSLAM builds the map as it goes.
* A Roomba wants to visit every spot in the room at least once. A* specifically wants to try to avoid as many spots as possible to get form A to B as fast as possible. Unless you’re building a racing Roomba a pathfinding algorithm isn’t very useful except maybe for the “return to base” function.
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