Everyone here is focusing on subsidizing but the thing they’re leaving out is hardware differences.
The PS5 has a lot of stuff that isn’t common (though can be done) on a PC even though it shares a similar architecture.
The CPU and GPU can share the same memory. And it uses very fast GDDR6 RAM. This means it isn’t spending as much time copying resources between the two.
It also has direct storage access and dedicated decompression parts that can further speed up data access.
You get much lower level access via its APIs as well that can target specifically the hardware it has.
Since there’s only one hardware specification, you can also precompute many things like shaders.
It also is prioritizing resources to your game with a much lighter OS.
A comparable PC in pure horse power wouldn’t be able to match the PS5 for sheer throughput of data flowing. And that’s the real reason it can punch so much higher above its weight even after you remove the subsidies.
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