: Why is it so hard for video game to create a truly realistic human skin?

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In this nextgen graphic, many thing are made to look so real. The clothing that look like it was made out of real clothes. The Car that look shiny and reflective to light like an actual metal.

But when it come to human skin it look more like…plastic? a really beautiful and smooth plastic, yes, but it still lack the feel of flesh and blood that true human being would have. especially, their face.

So, can someone explain why we still can’t make realistic skin while everything else was already so realistically beautiful?

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3 Answers

Anonymous 0 Comments

A lot of the plastic look comes from the fact that real skin is just a little bit translucent. Light doesn’t just bounce off the surface of skin, it will go through just a *tiny* bit. Additionally, skin is *super* not smooth at all, so light scatters a lot just on the surface. Between the two, real skin has a very soft look.

All of that is *really* hard for computers to replicate. It’s easy enough if you pre-render stuff, taking minutes or hours or days to render the image. But on the fly, in a video game? That’s a lot of work for not a lot of payoff. Instead, the models tend to use the right *color* and kind of try to fake the light scattering. That doesn’t work too well. You know what *does* scatter light like that? Plastic.

Plus, humans are *really* good at noticing subtle details about other humans.

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