GameStop will be launching an NFT marketplace in the near future that will do just that. Your own copy of the game that belongs to you that you could resell or exchange which will bring huge value to these items that at the current moment you don’t even own, you’ve just been given access to, and will also have the same thing going on for in-game items. Last year gamers spent $90 Billion on in game items that went straight to the video game giants and have no stored value for the consumer
“Ownership” of a digital copy is an abstraction. We attach property-like rights to intellectual property, and call this copyright.
Until fairly recently, this was only really an issue for authors and publishers. Media was usually sold on some form of physical media such as a book or a record. Few people had the means of making affordable copies.
When it comes to digital media they need to provide ownership-like rights to an individual copy. This involves granting certain rights to allow making personal use copies. The problem is, nobody has worked out a rational way to make this work for transferring ownership.
Different people want different things here so it makes it even harder because we need a system everyone is happy with.
Guys this is exactly what GameStop is achieving with their nft marketplace. A way to mint your digital assets into nfts creating a secondary market to buy sell and trade your digital assets. But it is more than just a movie or a cd. For gaming you can create nfts of characters or skins they had. This is all made possible on layer 2 of ethereum blockchain using zkrollups with Loopring. GameStop is about to give the power back to the consumers by giving them the ability to truly own digital assets.
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