Buying a digital game or song is a lot like buying a plane ticket. When you bought that ticket, you and the carrier had a mutual agreement that this was a purchase that entitled YOU the right to board the plane, and that this isn’t something you can hand off to anyone else. A digital purchase is like that. Just as you’re not buying the actual chair in the aircraft, you’re not buying ACCESS to that piece of media on the terms set forth in the terms and conditions you we all blindly accept.
Guys this is exactly what GameStop is achieving with their nft marketplace. A way to mint your digital assets into nfts creating a secondary market to buy sell and trade your digital assets. But it is more than just a movie or a cd. For gaming you can create nfts of characters or skins they had. This is all made possible on layer 2 of ethereum blockchain using zkrollups with Loopring. GameStop is about to give the power back to the consumers by giving them the ability to truly own digital assets.
“Ownership” of a digital copy is an abstraction. We attach property-like rights to intellectual property, and call this copyright.
Until fairly recently, this was only really an issue for authors and publishers. Media was usually sold on some form of physical media such as a book or a record. Few people had the means of making affordable copies.
When it comes to digital media they need to provide ownership-like rights to an individual copy. This involves granting certain rights to allow making personal use copies. The problem is, nobody has worked out a rational way to make this work for transferring ownership.
Different people want different things here so it makes it even harder because we need a system everyone is happy with.
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