Why is that in some animation styles things that are animated are brighter than the static background?

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As an example here’s a clip.

At 20s you can clearly see what the background is and what are all the animated bits.

In: Technology

3 Answers

Anonymous 0 Comments

Oh I can begin an answer to this. In traditional hand animation, backgrounds are usually painted or drawn with a greater level of detail, because they presumably only need to be painted or drawn one time. The background is a separate piece of art than the character models. Characters, prop, and other moving items are drawn multiple times on multiple cellulose sheets, refered to as “animation cels”, that are laid on top of the background image to provide a foreground. These cels may appear brighter because they sometimes lack the fine detail of the background, a static image. It’s much simpler to draw the same character multiple times, so they tend to look simpler, with simpler brighter colors.

Anonymous 0 Comments

I noticed this rewatching a nineties cartoon called Gargoyles. Basically fixed background pieces were a different colour. So facing 10 bookshelves, one is a bit brighter than the others, and that was always the one that would fall. Sane with statues, walk sections, etc…

I wager it’s because the other background is static so it was animated 1 time. The bookshelf that falls is a seperate piece of the background and has been animated hundreds of times, in an era before colour correction technology was fast and cheap it was probably just easier to ignore, figuring old TVs and the size made it difficultfor a viewer to notice.

Anonymous 0 Comments

It all comes down to the moving elements being drawn differently than the background elements. In this old style of animation, the static backgrounds are typically painted, and can be very detailed. The moving elements are painted onto a transparent sheet (celluloid or cels) and overlaid onto the background. Cels aren’t as detailed as the background, and tend to use blocks of bright colour. The problem occurs when you need a part of the background to move. What animators would have to do is draw a cel over the background, to match as closely as possible. What you’re seeing is a cel, and not part of the background layer, which is why it looks different.