why on cameras a higher frame rate means a slow mo effect but with monitors and other things like that means a smoother experience instead and the spoed stays the same

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why on cameras a higher frame rate means a slow mo effect but with monitors and other things like that means a smoother experience instead and the spoed stays the same

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If a camera records a scene at 240 frames in a second, then that means 240 images have been captured. If I play those captured images back at a rate of 60 frames per second, then that means it will take four seconds (240 frames divided by 60 frames/sec) to play back that one second’s worth of footage, which gives us a slow-mo effect.

Playback speed and refresh rates, however do not create a slow-mo effect as the content that you are viewing on a high-refresh rate monitor is being played back in real-time. So if I watch a 60fps video of someone’s gameplay on YouTube on my 120Hz (120 screen refreshes in one second) monitor, then each frame from the video will be output on my monitor twice.

High-refresh monitors do not slow down time since that would be impossible, but instead display frames from slower footage multiple times.

_Rendered_ content, however, will run at whatever framerate that the outputting device can handle. So if you have a PC that can render a game at 120 frames per second, then each frame will be displayed by your monitor exactly once, resulting in a smoother experience. The more frames that can be displayed in a given span of time, the less choppiness you will experience as there is less of a delay between frames.

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