why Virtual Reality for PC has higher system requirements but PSVR on PS4 can support those kinds of games with allegedly underpowered hardware?

833 views

why Virtual Reality for PC has higher system requirements but PSVR on PS4 can support those kinds of games with allegedly underpowered hardware?

In: Technology

3 Answers

Anonymous 0 Comments

It’s about how well the hardware is optimized and how the software is designed. Notice that on the PS4, you’re not going to get the same fidelity and smoothness that you would on a high end PC. This is because the port that’s built to run on the PS4 is tuned to run on that specific hardware. It can’t adapt to better hardware, because the better hardware to run it will never be available. In short, the software made for the PS4 is designed to run, specifically, for the PS4.

Anonymous 0 Comments

A PC is, no matter the configuration, a general purpose machine. The hardware and OS is designed to support many interfaces and expansions and peripherals. Even if the hardware isn’t needed for VR, there is software and hardware resource needed to maintain it. The PC doesn’t know if you’ll be watching videos, making a big spreadsheet or playing games so it is prepared for all these activities.

The PS4 is a finely tuned machine for a fairly specific purpose.

An analogy is comparing an SUV with a sports car. The SUV might have just as powerful an engine but it will never outrun a sports car on a racing track. The SUV is designed to do many things while the sports car is focused for speed.

Anonymous 0 Comments

On PC it will be far more detailed/higher resolution and much higher framerate than on console.

Current gen consoles really are low spec PCs, a similarly speced PC would be best as bad as the console.

There is no optimization advantage ever since AMD released Vulkan, it’s essentially the same close to silicon language as the consoles use. Why? AMD designed and built the consoles around their existing tech.