TLDR – Video games don’t have the clean up operation at the end by someone paid to fix the fakeness of movements
Even if the movie starts with a character that walks across the surface procedurally like the video game there’s still going to be an animator who watches the results and fixes any jank. Walking along, steps on a rock, and just sorta warps upwards? Well let’s fix that and bend the knee a bit more right here
Video games don’t have someone watching it and they’re a lot more freeform. If the character model just doesn’t conform properly to lumpy ground then it just won’t conform to lumpy ground. There are too many possible animation/terrain/movement combinations possible in video games to test and fix 100% of them especially once you start allowing people to customize their character
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