I’m thinking for games like RuneScape/old school RuneScape where there are multiple private servers, World of Warcraft, BattleForged (Skylord reborn) etc.
From my understanding the user’s only have access to a downloadable client that they use to connect to the main game server, do people reverse engineer a server with all the server side logic?
In: 9
Reverse engineering, collaborative effort, and sometimes figuring out ways to get servers to provide info they normally wouldn’t procure to players
Leaks can also be a factor
For a currently developing example you might be able to ask more about the process from, the Dragalia Lost community has managed to start such a project up
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