As other answers have said, current machines are just faster, and they have suspend/sleep options rather than having to boot up from cold every time.
That said though, the consoles of 25-30 years ago were faster still. Because the game code operated straight out of ROM, you plugged the cartridge in, switched on, and the game was running. Immediately. No loading times at all.
Mixture of gigabyte data-rate SSDs and the lighter OS. These consoles are optimized to load only what they need, so the footprint can be small.
Compared to something like Windows (still loads fast with one), there’s quite a bit less there. You can also refactor code to make things more efficient, so I’m sure they’ve optimized the hell out of it.
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